[{"author":"海鸥之灵","firstNight":["dusk","king","shusheng","godfather","yaggababble","steward","noble","village_idiot","chambermaid","minioninfo","demoninfo","devils_advocate_edited","dawn"],"id":"_meta","logo":"https://i.postimg.cc/jx4qqdnR/logo.png","name":"和平鸽","otherNight":["dusk","gambler","scarletwoman","exorcist","po","vigormortis","hundun","yaggababble","shusheng","assassin","godfather","zhen","moonchild","choirboy","village_idiot","king","chambermaid","devils_advocate_edited","dawn"],"bootlegger":["柳枝:在本剧本中若和平主义者拥有能力，其第一次被处决时，其不会死亡。"]},{"ability":"被处决的善良玩家可能不会死亡。","edition":"暗月初升","firstNight":0,"id":"pacifist","image":["https://webdav.princessgrimoire.online/botcimg/bmr/pacifist_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/pacifist_e.webp"],"name":"和平主义者","otherNight":0,"setup":false,"team":"townsfolk"},{"ability":"当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。","edition":"暗流涌动","firstNight":0,"id":"virgin","image":["https://webdav.princessgrimoire.online/botcimg/tb/virgin_g.webp","https://webdav.princessgrimoire.online/botcimg/tb/virgin_e.webp"],"name":"贞洁者","otherNight":0,"reminders":["失去能力"],"setup":false,"team":"townsfolk"},{"ability":"在你的首个夜晚，你会得知三名玩家：其中有且只有一名玩家是邪恶的。","edition":"实验性角色","firstNight":53.8,"firstNightReminder":"以任意顺序指向三名玩家，其中一名邪恶。","id":"noble","image":["https://webdav.princessgrimoire.online/botcimg/carousel/noble_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/noble_e.webp"],"name":"贵族","otherNight":0,"reminders":["被得知","被得知","被得知"],"setup":false,"team":"townsfolk"},{"ability":"在你的首个夜晚，你会得知一名善良玩家。","edition":"实验性角色","firstNight":52.4,"firstNightReminder":"唤醒事务官，指向标记有“得知”的那名玩家。让事务官重新入睡。","id":"steward","image":["https://webdav.princessgrimoire.online/botcimg/carousel/steward_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/steward_e.webp"],"name":"事务官","otherNight":0,"reminders":["得知"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，如果死亡的玩家数量大于或等于存活的玩家数量，你会得知一个存活的角色。恶魔知道你是国王。","edition":"实验性角色","firstNight":18.1,"firstNightReminder":"如果国王在场，对恶魔展示国王角色标记并指向国王玩家。","id":"king","image":["https://webdav.princessgrimoire.online/botcimg/carousel/king_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/king_e.webp"],"name":"国王","otherNight":80.7,"otherNightReminder":"如果死亡玩家人数大于存活玩家，唤醒国王并对其展示一个存活的角色标记。","setup":false,"team":"townsfolk"},{"ability":"如果恶魔杀死了国王，你会得知哪名玩家是恶魔。[+国王]","edition":"实验性角色","firstNight":0,"id":"choirboy","image":["https://webdav.princessgrimoire.online/botcimg/carousel/choirboy_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/choirboy_e.webp"],"name":"唱诗男孩","otherNight":64.5,"otherNightReminder":"如果国王被恶魔杀死，将唱诗男孩唤醒并告诉他谁是那个杀死国王的恶魔。","setup":true,"team":"townsfolk"},{"ability":"每个夜晚，你要选择除你以外的两名存活的玩家：你会得知他们中有几人在当晚因其自身能力而被唤醒。","edition":"暗月初升","firstNight":67.8,"firstNightReminder":"让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。","id":"chambermaid","image":["https://webdav.princessgrimoire.online/botcimg/bmr/chambermaid_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/chambermaid_e.webp"],"name":"侍女","otherNight":88.5,"otherNightReminder":"让侍女选择除自己外的两名存活玩家。给她展示数字手势来告诉她这些玩家中有几人因自身能力被唤醒。","setup":false,"special":[{"name":"card","type":"signal","value":"非法目标，重新选择！"}],"team":"townsfolk"},{"ability":"每个夜晚，你要选择一名玩家：你会得知他的阵营。[+0~2村夫，复数村夫中有一人醉酒]","edition":"实验性角色","firstNight":58,"firstNightReminder":"唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。","id":"village_idiot","image":["https://webdav.princessgrimoire.online/botcimg/carousel/villageidiot_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/villageidiot_e.webp"],"name":"村夫","otherNight":79.9,"otherNightReminder":"唤醒任意一名村夫。让村夫指向一名玩家，对他给出拇指向上或向下的手势代表那名玩家的阵营。重复这个操作，直到所有村夫玩家都进行了夜晚行动。","reminders":["醉酒"],"setup":true,"special":[{"name":"bag-duplicate","type":"selection"}],"team":"townsfolk"},{"ability":"每局游戏限一次，在夜晚时*，你可以选择一个镇民角色：如果他在场，他醉酒并死亡。","edition":"山雨欲来","firstNight":0,"id":"zhen","image":["https://oss.gstonegames.com/data_file/clocktower/upload/202404/c_1134823943171_5fc42e52.jpg","https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/zhen_r.png"],"name":"鸩","otherNight":52.9,"otherNightReminder":"唤醒鸩，让其选择一个镇民角色，如果该角色在场，在其角色标记旁放置“死亡”和“醉酒”提示标记","reminders":["中毒","死亡"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚*，你要选择一名玩家并猜测他的角色：如果你猜错了，你会死亡。","edition":"暗月初升","firstNight":0,"id":"gambler","image":["https://webdav.princessgrimoire.online/botcimg/bmr/gambler_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/gambler_e.webp"],"name":"赌徒","otherNight":14.1,"otherNightReminder":"让赌徒选择一名玩家和一个角色。如果赌徒猜错了，标记赌徒死亡。","reminders":["死亡"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚*，你要选择一名玩家（与上个夜晚不同）：如果你选中了恶魔，他会得知你是驱魔人，但他当晚不会因其自身能力而被唤醒。","edition":"暗月初升","firstNight":0,"id":"exorcist","image":["https://webdav.princessgrimoire.online/botcimg/bmr/exorcist_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/exorcist_e.webp"],"name":"驱魔人","otherNight":24.3,"otherNightReminder":"让驱魔人选择一名玩家，不能是上一夜他选择过的玩家。让驱魔人重新入睡。如果驱魔人选中了恶魔：唤醒恶魔。展示“该角色的能力对你生效”信息标记和驱魔人角色标记。指向驱魔人玩家。","reminders":["被选择"],"setup":false,"team":"townsfolk"},{"ability":"当一名爪牙死于处决时，除了你和旅行者以外的所有其他玩家醉酒直到明天黄昏。","edition":"暗月初升","firstNight":0,"id":"minstrel","image":["https://webdav.princessgrimoire.online/botcimg/bmr/minstrel_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/minstrel_e.webp"],"name":"吟游诗人","otherNight":0,"reminders":["全员醉酒"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，当有邪恶玩家的能力首次选择或影响与你邻近的存活玩家时，改为此次能力不生效并持续至下个黎明，且你会得知你的能力被触发。","edition":"华灯初上","firstNight":0,"id":"heshang","image":["https://oss.gstonegames.com/data_file/clocktower/upload/202301/c_4432977694761_315f1863.jpg","https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/heshang_r.png"],"name":"和尚","otherNight":0,"reminders":["已生效"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，首个使用其自身能力选择了你的玩家会醉酒直到下个黄昏。你会转变为他的阵营。","edition":"暗月初升","firstNight":0,"id":"goon","image":["https://webdav.princessgrimoire.online/botcimg/bmr/goon_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/goon_e.webp"],"name":"莽夫","otherNight":0,"reminders":["醉酒"],"setup":false,"team":"outsider"},{"ability":"当你得知你死亡时，你要公开选择一名存活的玩家。如果他是善良的，在当晚他会死亡。","edition":"暗月初升","firstNight":0,"id":"moonchild","image":["https://webdav.princessgrimoire.online/botcimg/bmr/moonchild_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/moonchild_e.webp"],"name":"月之子","otherNight":58.3,"otherNightReminder":"如果月之子在白天触发了死亡能力并选择了一名善良玩家，该玩家死亡。标记那名玩家死亡。","reminders":["死亡"],"setup":false,"team":"outsider"},{"ability":"恶魔知道你在场。每局游戏限一次，恶魔可以拜访说书人并猜测谁是书生。如果恶魔猜测正确，即使你已死亡，当晚该恶魔可以选择一名玩家：他死亡。","edition":"华灯初上","firstNight":19.5,"firstNightReminder":"唤醒恶魔，并对他展示“该角色的能力对你触发”提示标记与书生角色标记。","id":"shusheng","image":["https://clocktower-wiki.gstonegames.com/images/thumb/d/db/Shusheng.png/200px-Shusheng.png","https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/shusheng_r.png"],"name":"书生","otherNight":48.3,"otherNightReminder":"如果白天恶魔成功猜中了书生是谁，唤醒那个恶魔，让其选择一名玩家。标记那名玩家死亡。","reminders":["已猜测","死亡"],"setup":false,"team":"outsider"},{"ability":"如果你“疯狂”地证明自己是外来者，你可能被处决。","edition":"梦殒春宵","firstNight":0,"id":"mutant","image":["https://webdav.princessgrimoire.online/botcimg/snv/mutant_g.webp","https://webdav.princessgrimoire.online/botcimg/snv/mutant_e.webp"],"name":"畸形秀演员","otherNight":0,"setup":false,"team":"outsider"},{"ability":"每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。","edition":"暗月初升","firstNight":600,"firstNightReminder":"让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。","id":"devils_advocate_edited","image":["https://webdav.princessgrimoire.online/botcimg/bmr/devilsadvocate_e.webp","https://webdav.princessgrimoire.online/botcimg/bmr/devilsadvocate_g.webp"],"name":"魔鬼代言人","otherNight":400,"otherNightReminder":"让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。","reminders":["处决不死"],"setup":false,"team":"minion"},{"ability":"每局游戏限一次，在夜晚时*，你可以选择一名玩家：他死亡，即使因为任何原因让他不会死亡。","edition":"暗月初升","firstNight":0,"id":"assassin","image":["https://webdav.princessgrimoire.online/botcimg/bmr/assassin_e.webp","https://webdav.princessgrimoire.online/botcimg/bmr/assassin_g.webp"],"name":"刺客","otherNight":49,"otherNightReminder":"刺客可以选择一名玩家。如果他这么做了，标记那名玩家死亡，且刺客失去能力，之后的夜晚无需再唤醒刺客。","reminders":["死亡","失去能力"],"setup":false,"team":"minion"},{"ability":"在你的首个夜晚，你会得知有哪些外来者角色在场。如果有外来者在白天死亡，你会在当晚被唤醒并且你要选择一名玩家：他死亡。[-1或+1外来者]","edition":"暗月初升","firstNight":30.7,"firstNightReminder":"对他展示所有在场的外来者标记。","id":"godfather","image":["https://webdav.princessgrimoire.online/botcimg/bmr/godfather_e.webp","https://webdav.princessgrimoire.online/botcimg/bmr/godfather_g.webp"],"name":"教父","otherNight":49.8,"otherNightReminder":"如果有外来者在今天白天死亡，让教父选择一名玩家。标记那名玩家死亡。","reminders":["死于今日","死亡"],"setup":true,"team":"minion"},{"ability":"如果大于等于五名玩家存活时（旅行者不计算在内）恶魔死亡，你变成那个恶魔。","edition":"暗流涌动","firstNight":0,"id":"scarletwoman","image":["https://webdav.princessgrimoire.online/botcimg/tb/scarletwoman_e.webp","https://webdav.princessgrimoire.online/botcimg/tb/scarletwoman_g.webp"],"name":"红唇女郎","otherNight":21.2,"otherNightReminder":"如果红唇女郎今天变成了小恶魔，对她展示“你是”信息标记，和小恶魔角色标记。","reminders":["是恶魔"],"remindersGlobal":["是恶魔"],"setup":false,"team":"minion"},{"ability":"每个夜晚*，你要选择一名玩家：他死亡。被你杀死的爪牙保留他的能力，且与他邻近的两名镇民之一中毒。[-1外来者]","edition":"梦殒春宵","firstNight":0,"id":"vigormortis","image":["https://webdav.princessgrimoire.online/botcimg/snv/vigormortis_e.webp","https://webdav.princessgrimoire.online/botcimg/snv/vigormortis_g.webp"],"name":"亡骨魔","otherNight":35.1,"otherNightReminder":"让亡骨魔选择一名玩家。标记那名玩家死亡。如果该玩家是爪牙，标记该玩家保留能力，并标记与该玩家邻近的镇民玩家之一中毒。","reminders":["死亡","保留能力","中毒"],"setup":true,"team":"demon"},{"ability":"每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。","edition":"暗月初升","firstNight":0,"id":"po","image":["https://webdav.princessgrimoire.online/botcimg/bmr/po_e.webp","https://webdav.princessgrimoire.online/botcimg/bmr/po_g.webp"],"name":"珀","otherNight":31.2,"otherNightReminder":"珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。","reminders":["攻击三次","死亡","死亡","死亡"],"setup":false,"team":"demon"},{"ability":"在你的首个夜晚，你会得知一段秘密短语。每次你在白天公开说出这段短语，当天便可能会有一名玩家在这之后死亡。","edition":"实验性角色","firstNight":39.1,"firstNightReminder":"在为首个夜晚做准备时，用纸条或手机便签或其他便捷的设备写下一段短语。\n在首个夜晚，唤醒牙噶巴卜，对他展示这段短语，然后让他重新入睡。","id":"yaggababble","image":["https://webdav.princessgrimoire.online/botcimg/carousel/yaggababble_e.webp","https://webdav.princessgrimoire.online/botcimg/carousel/yaggababble_g.webp"],"name":"牙噶巴卜","otherNight":39.7,"otherNightReminder":"每当牙噶巴卜在白天公开说出这段短语时，将一枚“死亡”提示标记放入魔典左侧的中央位置，用以提示你需要在今晚放置这个标记。\n每个夜晚，你需要选择是否将放入魔典中央的“死亡”提示标记放置在一名玩家的角色标记旁。如果你这么做，那么同时为放置了提示标记的角色标记上再放置帷幕标记。这些玩家死亡。","reminders":["死亡"],"setup":false,"team":"demon","jinxes":[{"id":"exorcist","reason":"如果驱魔人选中了牙噶巴卜，那么牙噶巴卜的能力在当晚无法造成死亡。"}]},{"ability":"每个夜晚*，你要选择一名玩家：他死亡。如果你以这种方式杀死了一名与你邻近的镇民玩家，所有除旅行者以外的善良玩家会中毒直到下个黄昏。","edition":"华灯初上","firstNight":0,"id":"hundun","image":["https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_9149178608961_89693def.jpg","https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/hundun_b.png"],"name":"混沌","otherNight":41.3,"otherNightReminder":"唤醒混沌。让混沌指向一名玩家。该玩家死亡，在他角色标记旁放置“死亡”提示标记（除非该玩家受到其他原因影响导致不会死亡）。让混沌重新入睡。\n如果混沌成功杀死了与自己邻近的一名镇民玩家，在魔典中央放置混沌的“善良中毒”提示标记。从现在起，所有玩家只要是善良阵营，就会处于中毒状态。在下一个黄昏开始时，移除混沌的“善良中毒”提示标记。","reminders":["死亡","善良中毒"],"setup":false,"team":"demon"},{"ability":"在本剧本中若和平主义者拥有能力，其第一次被处决时，其不会死亡。","id":"custom_rule_fabled_柳枝","image":"https://clocktower-wiki.gstonegames.com/images/thumb/6/62/Fabled_new.png/120px-Fabled_new.png","name":"柳枝","team":"fabled"}]