[{"author":"海鸥之灵","firstNight":["dusk","taowu_legacy_edited","minioninfo","demoninfo","3fa77cac_edited","cerenovus_edited","xaan_edited","devils_advocate_edited","chef_edited","empath_edited","librarian_edited","fortuneteller_edited","dreamer_edited","mathematician_edited","dawn"],"id":"_meta","logo":"https://i.postimg.cc/jx4qqdnR/logo.png","name":"月满他乡","otherNight":["dusk","xaan_edited","cerenovus_edited","3fa77cac_edited","devils_advocate_edited","no_dashii_edited","qiongqi_edited","taowu_legacy_edited","po_edited","barber_edited","gossip_edited","tinker_edited","plaguedoctor_edited","bingbi_edited","empath_edited","fortuneteller_edited","dreamer_edited","towncrier_edited","oracle_edited","mathematician_edited","dawn"],"bootlegger":["数学家守护神:在本剧本中不建议说书人让间谍，穷奇的互动干扰作用于红方能力"]},{"ability":"在你的首个夜晚，你会得知两名玩家和一个外来者角色：这两名玩家之一是该角色（或者你会得知没有外来者在场）。","edition":"暗流涌动","firstNight":900,"firstNightReminder":"展示那个外来者角色标记。指向被你标记“外来者”和“错误”的两名玩家。","id":"librarian_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/bcf907e4783f276d4727fdf2143b164ae4f7da26d1afb71af083d4ba2b721663.png","name":"图书管理员","otherNight":0,"reminders":["外来者","错误"],"setup":false,"team":"townsfolk"},{"ability":"在你的首个夜晚，你会得知场上邻座的邪恶玩家有多少对。","edition":"暗流涌动","firstNight":700,"firstNightReminder":"给他展示数字手势来告诉他场上邻座邪恶玩家有多少对。","id":"chef_edited","image":["https://webdav.princessgrimoire.online/botcimg/tb/chef_g.webp","https://webdav.princessgrimoire.online/botcimg/tb/chef_e.webp"],"name":"厨师","otherNight":0,"setup":false,"team":"townsfolk"},{"ability":"如果与你邻近的两名存活的玩家是善良的，他们不会死亡。","edition":"暗月初升","firstNight":0,"id":"tea_lady","image":["https://webdav.princessgrimoire.online/botcimg/bmr/tealady_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/tealady_e.webp"],"name":"茶艺师","otherNight":0,"reminders":["不会死亡","不会死亡"],"setup":false,"team":"townsfolk"},{"ability":"当你首次被提名时，如果提名你的玩家是镇民，他立刻被处决。","edition":"暗流涌动","firstNight":0,"id":"virgin","image":"https://www.merlin-botc.com/resources/official-icons/hosted/5acd320c76ad3bc73c5c7893c7c2fc2826c7e42ee42d528cc23ce0e4adc8be61.png","name":"贞洁者","otherNight":0,"reminders":["失去能力"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，你会得知有多少名玩家的能力因为其他角色的能力而未正常生效。(从上个黎明到你被唤醒时）","edition":"梦殒春宵","firstNight":1200,"firstNightReminder":"给他展示数字手势来告诉他在首个夜晚里有多少玩家的角色能力受他人影响而未正常生效。","id":"mathematician_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/b8c9263901d2706da8382a00c8acc3063909c2dc33206a430b4231e11abca0d5.png","name":"数学家","otherNight":1900,"otherNightReminder":"给他展示数字手势来告诉他从上个黎明到数学家醒来前有多少玩家的角色能力受他人影响而未正常生效。","reminders":["未正常生效"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，你要选择除你及旅行者以外的一名玩家：你会得知一个善良角色和一个邪恶角色，该玩家是其中一个角色。","edition":"梦殒春宵","firstNight":1100,"firstNightReminder":"让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。","id":"dreamer_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/fd4b137588321bd7c791ef0bc47e110d00100228f26435f34d07311a457ee666.png","name":"筑梦师","otherNight":1600,"otherNightReminder":"让筑梦师指向一名玩家。对他展示善良和邪恶的角色标记各一个，其中一个是属于该玩家的角色。","setup":false,"team":"townsfolk"},{"ability":"每个夜晚，你要选择两名玩家：你会得知他们之中是否有恶魔。会有一名善良玩家始终被你的能力当作恶魔。","edition":"暗流涌动","firstNight":1000,"firstNightReminder":"让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。","id":"fortuneteller_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/d086f1be5d2501f3474de654acdbc06437c3b39c9bc293ee541c4a91517cf544.png","name":"占卜师","otherNight":1500,"otherNightReminder":"让占卜师选择两名玩家。如果其中有恶魔或“干扰项”，点头示意，否则摇头。","reminders":["干扰项"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚*，你会得知在今天白天时是否有爪牙发起过提名。","edition":"梦殒春宵","firstNight":0,"id":"towncrier_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/0f70873ea59ff295b447e2a58fb75817a6b700c9c0b75c494517f405486a69c5.png","name":"城镇公告员","otherNight":1700,"otherNightReminder":"对他点头或摇头示意今天白天是否有爪牙发起过提名。","reminders":["爪牙未提名","爪牙已提名"],"setup":false,"team":"townsfolk"},{"ability":"每个白天，你可以公开发表一个声明。如果该声明正确，在当晚会有一名玩家死亡。","edition":"暗月初升","firstNight":0,"id":"gossip_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/24046f35d8d26e20ff8dda636f0245ad01bd3942ab59af23be1fc4d5d5586b58.png","name":"造谣者","otherNight":1000,"otherNightReminder":"如果白天的声明为真，会有一名玩家死亡，并由说书人来选择一名玩家，标记该玩家死亡。","reminders":["死亡"],"setup":false,"team":"townsfolk"},{"ability":"如果你在白天死亡，当晚你会得知一名善良玩家。如果你在夜晚死亡，当晚你会得知一名邪恶玩家。","edition":"山雨欲来","firstNight":0,"id":"bingbi_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/1fc82711cf7b1fef5dcacbc8ec10057a437cbbfef108ae5c9d16edae24808372.png","name":"秉笔","otherNight":1300,"otherNightReminder":"如果秉笔人在夜晚死去，唤醒他并指向一名邪恶玩家；如果秉笔在白天死去，唤醒他并指向一名善良玩家。随后让他重新入睡。","setup":false,"team":"townsfolk"},{"ability":"你拥有上个死于处决的玩家的能力。如果该玩家属于邪恶阵营，你中毒直到下个善良玩家死于处决。","edition":"实验性角色","firstNight":0,"id":"cannibal","image":["https://webdav.princessgrimoire.online/botcimg/carousel/cannibal_g.webp","https://webdav.princessgrimoire.online/botcimg/carousel/cannibal_e.webp"],"name":"食人族","otherNight":0,"reminders":["饱餐","中毒"],"setup":false,"team":"townsfolk"},{"ability":"每个夜晚，你会得知与你邻近的两名存活的玩家中邪恶玩家的数量。","edition":"暗流涌动","firstNight":800,"firstNightReminder":"给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。","id":"empath_edited","image":["https://webdav.princessgrimoire.online/botcimg/tb/empath_g.webp","https://webdav.princessgrimoire.online/botcimg/tb/empath_e.webp"],"name":"共情者","otherNight":1400,"otherNightReminder":"给他展示数字手势来告诉他与他邻近的存活玩家有几人是邪恶的。","setup":false,"team":"townsfolk"},{"ability":"每个夜晚*，你会得知有多少名死亡的玩家是邪恶的。","edition":"梦殒春宵","firstNight":0,"id":"oracle_edited","image":["https://webdav.princessgrimoire.online/botcimg/snv/oracle_g.webp","https://webdav.princessgrimoire.online/botcimg/snv/oracle_e.webp"],"name":"神谕者","otherNight":1800,"otherNightReminder":"给他展示数字手势来告诉他当前已死亡的玩家中有多少玩家是邪恶的。","setup":false,"team":"townsfolk"},{"ability":"如果你死亡，说书人获得一个爪牙能力。","edition":"实验性角色","firstNight":0,"id":"plaguedoctor_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/85b38091c6079f63b89582c1493e0093c5522721e21d8f30c1d0d8c18c1bba10.png","name":"瘟疫医生","otherNight":1200,"otherNightReminder":"当瘟疫医生死亡时，将一个爪牙角色标记放置在魔典左侧的正中位置，并用瘟疫医生的“说书人能力”标记标记该爪牙角色。如可能，在夜晚顺序表旁添加相应的夜晚标记用以提示。","reminders":["说书人能力"],"setup":false,"team":"outsider"},{"ability":"如果你死亡，在当晚恶魔可以选择两名玩家（不能选择其他恶魔）交换角色。","edition":"梦殒春宵","firstNight":0,"id":"barber_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/70de30e166408925e632b96c74267772c5663d692e137415c74ad7943f351337.png","name":"理发师","otherNight":900,"otherNightReminder":"如果理发师今天死亡了，唤醒恶魔并展示“该角色的效果对你生效”信息标记和理发师角色标记。如果恶魔选择了两名玩家，将这两名玩家分别独自唤醒。对他们展示“你是”信息标记和他们的新角色标记。","reminders":["今晚理发"],"setup":false,"team":"outsider"},{"ability":"一名玩家醉酒，即使你已死亡。每局游戏限一次，你可以猜测谁是那个醉酒的玩家，如果猜对了，你会得知谁是恶魔，但如果猜错了，你会得知错误的“谁是恶魔”信息。","edition":"实验性角色","firstNight":0,"id":"puzzlemaster","image":"https://www.merlin-botc.com/resources/official-icons/hosted/2f8fccb1231060852b07351a95370dc984e47e6534192d35528edf813b896b05.png","name":"解谜大师","otherNight":0,"reminders":["醉酒","已猜测"],"setup":false,"team":"outsider"},{"ability":"你随时可能死亡。","edition":"暗月初升","firstNight":0,"id":"tinker_edited","image":["https://webdav.princessgrimoire.online/botcimg/bmr/tinker_g.webp","https://webdav.princessgrimoire.online/botcimg/bmr/tinker_e.webp"],"name":"修补匠","otherNight":1100,"otherNightReminder":"修补匠可能会死亡。如果说书人选择让修补匠死亡，放置死亡标记。","reminders":["死亡"],"setup":false,"team":"outsider"},{"ability":"每个夜晚，你要选择一名玩家和一个善良角色。他明天白天和夜晚需要“疯狂”地证明自己是这个角色，不然他可能被处决。","edition":"梦殒春宵","firstNight":400,"firstNightReminder":"让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。","id":"cerenovus_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/e346702b2f727fb427d45a2254e75e0690cd7f5c9ef8adfcbace042415a4b2d7.png","name":"洗脑师","otherNight":200,"otherNightReminder":"让洗脑师选择一名玩家和一个善良角色。标记那名玩家疯狂。让洗脑师重新入睡。唤醒洗脑师的目标。对这名玩家展示“该角色的能力对你生效”信息标记，洗脑师角色标记，该玩家需要疯狂证明的角色标记。","reminders":["疯狂"],"setup":false,"team":"minion"},{"ability":"在等同于初始外来者数量的夜晚，所有镇民玩家中毒直到下个黄昏。[外来者数量任意]","edition":"实验性角色","firstNight":500,"firstNightReminder":"如果初始外来者的数量等于1，则标记大限将至。","id":"xaan_edited","image":"https://webdav.princessgrimoire.online/botcimg/carousel/xaan_e.webp","name":"限","otherNight":100,"otherNightReminder":"如果初始外来者的数量等于当前游戏的夜晚数，则标记大限将至。","reminders":["第一晚","第二晚","第三晚","第四晚","大限将至"],"setup":true,"team":"minion"},{"ability":"每个夜晚，你要选择一名存活的玩家（与上个夜晚不同）：如果明天白天他被处决，他不会死亡。","edition":"暗月初升","firstNight":600,"firstNightReminder":"让魔鬼代言人选择一名存活玩家。标记那名玩家处决不死。","id":"devils_advocate_edited","image":["https://webdav.princessgrimoire.online/botcimg/bmr/devilsadvocate_e.webp","https://webdav.princessgrimoire.online/botcimg/bmr/devilsadvocate_g.webp"],"name":"魔鬼代言人","otherNight":400,"otherNightReminder":"让魔鬼代言人选择一名存活玩家，不能是上一夜他选择过的玩家。标记那名玩家处决不死。","reminders":["处决不死"],"setup":false,"team":"minion"},{"ability":"在你的首个夜晚，你会得知三名玩家和他们的角色，选择其一：他在第三个夜晚死亡，即使因为任何原因让他不会死亡。","edition":"custom","firstNight":300,"firstNightReminder":"唤醒崔判官，指向三名玩家，分别向崔判官展示他们的角色标记。随后让其选择一名玩家，为其标记：三更将死。","id":"3fa77cac_edited","image":"https://oss.gstonegames.com/data_file/clocktower/upload/202403/c_2190498760171_1c483826.jpg","name":"崔判官","otherNight":300,"otherNightReminder":"第三个夜晚，若崔判官仍然存活，为其三更将死的目标挂上帷幕标记。","reminders":["得知"],"remindersGlobal":["三更将死"],"setup":true,"team":"minion"},{"ability":"每个夜晚*，你要选择一名玩家：他死亡。每个夜晚限一次，如果你以这种方式杀死了一名外来者，当晚你可以再次行动。[+1外来者]","edition":"华灯初上","firstNight":0,"firstNightReminder":"在游戏中的首个夜晚，将要唤醒恶魔提供恶魔信息时，不要唤醒梼杌。","id":"taowu_legacy_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/56c019b8cc5551e354a999d78e4788b4ec00ffbad97530baffa042a9dd6ce4a3.png","name":"梼杌","otherNight":700,"otherNightReminder":"唤醒梼杌，让其选择一名玩家，并标记那名玩家死亡。如果梼杌成功杀死了一名外来者，让他再选择一名玩家，标记那名玩家死亡。","reminders":["死亡"],"setup":true,"team":"demon"},{"ability":"每个夜晚*，你可以选择一名玩家：他死亡。如果你上次选择时没有选择任何玩家，当晚你要选择三名玩家：他们死亡。","edition":"暗月初升","firstNight":0,"id":"po_edited","image":"https://www.merlin-botc.com/resources/official-icons/hosted/be395f229fd70e691ff0450a12a8b15ac66db2444bb01b4d775ceb583b1bb393.png","name":"珀","otherNight":800,"otherNightReminder":"珀可以选择一名玩家；或如果上一次他被唤醒时未做选择，让他选择三名玩家。标记这些玩家死亡。","reminders":["死亡","攻击三次"],"setup":false,"team":"demon"},{"ability":"每个夜晚*，你要选择一名玩家：他死亡。与你邻近的两名镇民中毒。","edition":"梦殒春宵","firstNight":0,"id":"no_dashii_edited","image":["https://webdav.princessgrimoire.online/botcimg/snv/nodashii_e.webp","https://webdav.princessgrimoire.online/botcimg/snv/nodashii_g.webp"],"name":"诺-达鲺","otherNight":500,"otherNightReminder":"让诺-达鲺选择一名玩家。标记那名玩家死亡。","reminders":["死亡","中毒","中毒"],"setup":false,"team":"demon"},{"ability":"每个夜晚*，你要选择一名玩家：他死亡。所有外来者都可能会被当作邪恶阵营、爪牙角色或恶魔角色。[+1外来者]","edition":"华灯初上","firstNight":0,"id":"qiongqi_edited","image":["https://oss.gstonegames.com/data_file/clocktower/upload/202310/c_3300298608961_2077dc45.jpg","https://picbed-1362790562.cos.ap-shanghai.myqcloud.com/qiongqi_b.png"],"name":"穷奇","otherNight":600,"otherNightReminder":"每个白天，如果有外来者死亡，将穷奇的“死于今日”提示标记放置到该玩家的角色标记旁。\n除了首个夜晚外的每个夜晚，唤醒穷奇，并让他指向任意一名玩家。让穷奇重新入睡。\n如果穷奇的“死于今日”提示标记未被放置，那么穷奇选择的玩家死亡，在他角色标记旁放置“死亡”提示标记。\n如果穷奇的“死于今日”提示标记已被放置，且穷奇选择的玩家当前处于存活状态，并能够成功被穷奇杀死，那么穷奇选择的玩家进入“活尸”状态。在魔典中该玩家的角色标记上添加帷幕标记，但不要在黎明时宣布该玩家已经死亡，也不要在城镇广场上将该玩家的生命标记翻面。随后，再在任意一名玩家的角色标记旁放置“死亡”提示标记。\n在黎明时，移除“死于今日”提示标记，并宣布当晚放置了穷奇的“死亡”提示标记的玩家死亡。","reminders":["死于今日","死亡","活尸"],"setup":true,"team":"demon"},{"ability":"在本剧本中不建议说书人让间谍，穷奇的互动干扰作用于红方能力","id":"custom_rule_fabled_数学家守护神","image":"https://clocktower-wiki.gstonegames.com/images/thumb/6/62/Fabled_new.png/120px-Fabled_new.png","name":"数学家守护神","team":"fabled"}]